SUMMARY
Senior Product and Game Designer with extensive experience creating intuitive UI/UX and visual systems for interactive products. Combines research, systems thinking, and strong visual design to deliver engaging player experiences from concept through launch. Known for leading design production, collaborating closely with developers, and shipping polished, user-centered products.
EXPERIENCE
Senior 2D Game Artist & Designer | 06.25 - Present | 2by2 Gaming | Downers Grove, IL
Led end-to-end UI/UX design for game products, delivering visual assets, animation, and interactive elements used in shipped builds.
Translated user research and product goals into actionable design artifacts, including user flows, wireframes, high-fidelity comps, and scalable design systems.
Designed intuitive player experiences grounded in systems thinking, usability, accessibility, typography, layout, and color.
Developed gameplay layouts and interaction flows that aligned product, art, and engineering teams and accelerated development cycles.
Produced and implemented UI artwork, animations, and visual systems that created cohesive game aesthetics and improved player engagement.
Managed design production by scoping projects, prioritizing workstreams, setting timelines, and maintaining clear communication with developers and stakeholders to ensure high-quality releases.
UI Artist - New World | 03.23 - 08.24 | Amazon Games (Contract) | Remote

Created high fidelity, legible icons across multiple sizes and visual styles as needed.
Executed full icon pipelines - created concept sketches from written prompts and followed the process through to game-ready assets.
Created low fidelity wireframes to quickly iterate the best user-friendly layouts and then finalized designs to high fidelity user-facing screens.
 Imported models, adjusted lighting, and captured icons using studio's internal software.
 Scoped tasks and provided quality assurance by testing in-game icon iterations using Perforce and XML code for version control and to manage uploads and edits.
2D Game Artist | 06.17 - 03.23 | Raw Thrills, Inc. | Skokie, IL

 Lead UI designer and artist for Monopoly Roll-N-Go and Super Bikes 3.
 Created cabinet art, marketing renders, and packaging for 9+ shipped game titles.
 Delivered print-ready art production files for products using provided die lines.
 Collaborated with well-known brands including Hasbro, Warner Bros., Nickelodeon, etc.
 Contributed art for major IPs including Marvel, DC, and Teenage Mutant Ninja Turtles.
 Designed 450+ collectible cards for iconic comic book characters such as Batman.
Graphic Designer | 03.16 - 06.17 | Lemonbrat Studios | Chicago, IL
•Colored and shaded comic book pages using Clip Studio Paint.

•Created costume concepts for clients and for seamstresses to implement.

•Filmed and edited product videos for marketing and client presentations.

•Managed social media content and ad creation, supporting daily engagement.

•Photographed and retouched products/models, maintained an organized asset library.
EDUCATION
Columbia College | 05.11 - 05.15 | Chicago, IL
BA in Game and Interactive Media Design.
Honor student with a GPA of 3.8.
SOFTWARE
Adobe Photoshop ● Adobe Illustrator ● Adobe InDesign ● Adobe After Effects ● Substance Painter ● Autodesk Maya ● Unity ● Zbrush Perforce ● Figma ● Blender ● Clip Studio Paint ● Adobe Creative Suite Spine 2D
SHIPPED TITLES
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